This site introduces tools, methods, and concepts used in creating computational form, algorithmic images, generative art, ad parametric designs in many mediums primarily as a method of aesthetic experimentation. This site is a companion to the Computational Form elective taught by Justin Bakse in Parsons Design and Technology program.
General principles, practices, and building blocks useful for all procedural generation endeavors.
Independent chapters exploring specific procedural generation tools, languages, media, and themes.
Comp Form Spring 2018
|Week 1, January 26||Introduction, Tile Graphics|
|Week 2, February 2||Random Values|
|Week 3, February 9||Parameters|
|Week 4, February 16||Noise|
|Week 5, February 23||Strategy|
|Week 6, March 2||Pixel Data|
|Week 7, March 9||Turtle Graphics|
|Week 8, March 16||Vector Data|
|Week 9, March 23||Spring Break|
|Week 10, March 30||Animation|
|Week 11, April 6||Generating Text|
|Week 12, April 13||Generating Sound|
|Week 13, April 20||Music|
|Week 14, April 27||3D Forms|
|Week 15, May 4||Microgames|
|Week 16, May 11||Postmortem Party|