const TEST_SIZE = 200;
let testImage;
function preload() {
testImage = loadImage(`/pixels/sketches/world_200.png`);
}
function setup() {
createCanvas(TEST_SIZE * 3, TEST_SIZE);
noSmooth();
noLoop();
}
function draw() {
let startTime;
let endTime;
background(255);
image(testImage, 0, 0);
const testImageCopy = createImage(TEST_SIZE, TEST_SIZE);
testImageCopy.copy(
testImage,
0,