Week 2, Random

Random Values

Learning Objectives

Students will be able to:

Materials

Schedule

Time Duration Purpose Format Name
3:50 10 m Engage Activity Homework Tagging
4:00 30 m Review Critique Sketch Review Questions
4:30 10 m Study Lecture Intro + Slides
4:40 20 m Engage Activity 2d6 vs 1d12 Dice Chart
5:00 20 m Study Lecture The Methodical Application of Chance
5:20 15 m Activate Discussion Skyline Tactic Match
5:35 10 m Break Break Break
5:45 10 m Study Lecture Pseudorandom vs Random
5:55 10 m Activate Activity Pencil + Paper LCG
6:05 10 m Activate Lecture Study Example
6:10 20 m Activate Coding In-class Challenges

::: .activity

Homework Review

Plan

individually, 5 minutes

Scroll through this weeks homework and tag posts as you like.

groups, 5 minutes

In your assigned team, choose 1 or 2 sketches from the past week and use them to illustrate your answer to your teamโ€™s question.

class, 6x3 minutes

Share your chosen sketch, comment on it and summarize your discussion.

Groups

::: .headless

Group Question
1 Isabel, Neena, Robin
How does working within constraints support creativity?
2 Mickell, Munro, Adam
Considering the tile set as a tool, how do tools impact authorship?
3 Sungmin, Yang, Zein
Choose a sketch you feel should be tagged ๐Ÿค“. Explain why.
4 Fifi, Amanda, Ping
Choose a sketch you feel should be tagged ๐Ÿ˜‚. Explain why.
5 Yoon, Karen, Elena, OJ
Choose a โ€œoutlierโ€ project that explores an aspect of tile-sets not well covered by other projects. What is different about your chosen project?
6 John, Simon, Dit, Ran
Choose a sketch you feel should be tagged ๐Ÿ˜. Explain why.

/::

/::

Announcements

  1. Did you cite your classmates tiles?
  2. I didnโ€™t merge Random and Noise.
  3. You can now tag sketches with ๐Ÿค“๐Ÿ˜‚๐Ÿ˜.
  4. You can format your sketch comments with markdown.
  5. After class coding poll.