Week 2, Random

Random Values

Learning Objectives

Students will be able to:



Time Duration Purpose Format Name
3:50 10 m Engage Activity Homework Tagging
4:00 30 m Review Critique Sketch Review Questions
4:30 10 m Study Lecture Intro + Slides
4:40 20 m Engage Activity 2d6 vs 1d12 Dice Chart
5:00 20 m Study Lecture The Methodical Application of Chance
5:20 15 m Activate Discussion Skyline Tactic Match
5:35 10 m Break Break Break
5:45 10 m Study Lecture Pseudorandom vs Random
5:55 10 m Activate Activity Pencil + Paper LCG
6:05 10 m Activate Lecture Study Example
6:10 20 m Activate Coding In-class Challenges

::: .activity

Homework Review


individually, 5 minutes

Scroll through this weeks homework and tag posts as you like.

groups, 5 minutes

In your assigned team, choose 1 or 2 sketches from the past week and use them to illustrate your answer to your team’s question.

class, 6x3 minutes

Share your chosen sketch, comment on it and summarize your discussion.


::: .headless

Group Question
1 Batool, Alonso, Josefina
How does working within constraints support creativity?
2 Felix, Akshansh, Noah
Considering the tile set as a tool, how do tools impact authorship?
3 Kevin, Anna, Kathrin
Choose a sketch you feel should be tagged πŸ€“. Explain why.
4 Tinsley, Andrew, Brad K.
Choose a sketch you feel should be tagged πŸ˜‚. Explain why.
5 Brooke E., Ray, Janice
Choose a β€œoutlier” project that explores an aspect of tile-sets not well covered by other projects. What is different about your chosen project?
6 Fei Bi, Archit, Ivy, Jungu
Choose a sketch you feel should be tagged 😍. Explain why.




  1. Did you cite your classmates tiles?
  2. You can now tag sketches with πŸ€“πŸ˜‚πŸ˜.
  3. You can format your sketch comments with markdown.
  4. Next Week After Class: Discovering OOP in Javascript