Week 1, The Paradigm Shift

Learning Objectives

Students will be able to:

Materials

Schedule

Time Duration Purpose Format Name
7:00 15 m Engage Activity Serial vs Parallel
7:15 15 m Study Lecture Serial vs Parallel
7:30 15 m Study Lecture CPU vs GPU
7:45 15 m Study Lecture Shading vs Drawing
8:00 10 m Study Lecture Drawing a Rectangle
8:10 10 m Apply Coding Challenge Drawing a Rectangle
8:20 10 m Break Break Break
8:30 10 m Study Lecture Shader Practicalities
8:40 60 m Study Live Code Skyline

Announcements

Crashcourse

Learning Objectives

Students will be able to:

Saturday, January 25th

Time Duration Name
- - Basics + Built-ins
10:00 10 m Hello, glslCanvas!
- 5 m Study Examples
- 20 m Coding Challenges
- 10 m Discussion
- - Shaping + Mixing Functions
10:45 5 m Study Examples
- 20 m Coding Challenges
- 20 m Discussion
- - Uniforms
11:30 5 m Lecture
- 20 m Study Examples
- 35 m Discussion
12:30 60 m Lunch
- - Random
1:30 20 m Lecture
- 20 m Study Examples
- 20 m Discussion
- - Signed Distance Fields
2:30 20 m Lecture
- 20 m Study Examples
- 20 m Discussion
- - Micro Jam
3:30 60 m Jamming
4:30 30 m Demoing

Week 2: Shaders in Web Gl + 2D Techniques

Learning Objectives

Week 3: Shaders in Unity + 2D Techniques

Learning Objectives

Week 4: Working with Textures

Learning Objectives