Experimenting With Shaders
Experimenting with Shaders is an elective course in the MFA DT program at Parsons. In this course students will explore the potential of graphics programming with shaders, specialized programs that run on GPUs. This course will cover the basics of shader programming, GPU graphics pipelines, common shader environments and applications, and mathematics common in shader programming.
This class will utilize an experimental format. The first half of the course will include a Saturday crash-course followed by a standard course structure with faculty-led lectures and activities and weekly homework assignments. In the second half, students will work on an independently proposed long-term project and will design and lead hands-on class activities related to their projects.
Independent Study Unit
|Week 6, February 26||Guest: Char Stiles|
|Week 7, March 4||Student Workshops|
|Week 8, March 11||Student Workshops|
|Week 9, March 18||Spring Break|
|Week 10, March 25||Student Workshops|
|Week 11, April 1||Student Workshops|
|Week 12, April 8||Student Workshops or TBA|
|Week 13, April 15||Student Workshops or TBA|
|Week 14, April 26||No Class|
|Week 15, April 29||No Class|
|Week 16, May 6||No Class|